Rouven Kaiser to Lead His Own Session and Present a Keynote at the 2026 DGSW Annual Conference
The first annual conference of the German Society for Game Studies, held at Darmstadt University of Applied Sciences, brought together researchers, educators, and practitioners from various fields of game studies. As part of the conference, Rouven Kaiser, from the Chair of Urban Climate Resilience, led the session “AI in Teaching—How Is AI Changing Education in Game Studies?” In his keynote presentation, Rouven Kaiser introduced the AI guidelines developed by the Institute of Geography at the University of Augsburg. These guidelines establish trust, a focus on competence, responsibility, and transparency as central guiding principles for a reflective approach to generative AI in higher education. The ensuing discussion applied this perspective to game studies and education in game studies programs. The focus was on questions regarding changing competency requirements, appropriate forms of assessment, and the role of AI in creative, technical, and scientific work processes. It became clear that AI in teaching must be understood not only as a tool but also as a subject of collective negotiation. The session made it clear that thinking in terms of blanket bans or permissions must be replaced by a search for transparent, responsible, and competency-oriented approaches to AI.