Ramona Reinelt (M.A.)
|Phone:||+49 821 598 - 3906|
|Address:||Universitätsstraße 16, 86159 Augsburg|
Ramona Reinelt studied business psychology with a focus on market and advertising psychology at the University of Applied Management in Munich. In November 2019, Ms. Reinelt completed her master's degree with honors. During her studies, she gained practical experience as a working student in well-known companies in the automotive, aerospace and media industries. Her research interests during and subsequently after her studies focus on the areas of motivation and performance enhancement, with the help of digital learning methods, gamification and virtual reality. Since July 2020, Ms. Reinelt is a research assistant at the Professorship for Business & Information Systems Engineering – Management Support.
- Schlüsselqualifikationen 1
- Schlüsselqualifikationen 2
- Projektstudium Wirtschaftsinformatik
In the context of her research activities, Ms. Reinelt focuses on the areas of motivation and performance enhancement, with the help of digital learning methods, gamification and virtual reality.
Brehmer M., Reinelt R.: Gamifying a Learning Management System: Narrative and Team Leaderboard in the Context of Effective Information Security Education. Accepted and will be presented at HICSS 2023
Steinherr V., Reinelt R. (2022): Using Hexad User Types to Identify Motivational Preferences among Learners. Accepted and will be presented at AMCIS 2022
Palmas F., Reinelt R., & Klinker G. (2021): In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall. In HCI in Games: Experience Design and Game Mechanics: Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I. Springer-Verlag, Berlin, Heidelberg, 352–367. https://doi.org/10.1007/978-3-030-77277-2_27
Palmas, F., Reinelt, R., Cichor, J. E., Plecher, D. A., & Klinker, G. (2021): Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology Acceptance. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (pp. 463-472). IEEE.