Game Development

Overview
Course Type: Lecture + exercise (Master)
Credits: 2 + 4 SWS, 8 LP
Cycle: Every summer semester
Recommended semester:
From 1st (Master)
Exam: 

Portfolio

Language: German
 
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Lecture Contents

In this course we will give you an insight into the methods of game development. We will introduce you to current game engines and their components such as graphics, animation, artificial intelligence, user interfaces, audio and physics.


The concepts presented in the lecture „Introduction to Game Development“ will be deepened and continued in the practical exercises. The Game Engine Unity is used for this purpose.


For successful participation in the lecture it is necessary to complete a holiday task and register via Digicampus. The holiday task must be solved and submitted individually.


Due to lack of space in our internship room, only 20 participants will be admitted.

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