In this course we will give you an introduction into the methods of game development. We will introduce you to current game engines and their components such as graphics, animation, artificial intelligence, user interfaces, audio, and physics.
The concepts presented in the lecture „Introduction to Game Development“ will be deepened and continued in the practical exercises. The Game Engine Unity is used for this purpose.
For successful participation in the lecture it is necessary to complete a holiday task and register via Digicampus. The holiday task must be solved and submitted individually.
Due to lack of space in our internship room, only 20 participants will be admitted.
You can explore past student projects from this lecture here.