Dr. Chi Tai Dang

ehemaliger Wissenschaftlicher Mitarbeiter / Postdoctoral Associate
Lehrstuhl für Menschzentrierte Künstliche Intelligenz
Telefon: -
E-Mail:
Sprechzeiten: Nach Vereinbarung / By Arrangement

Research Interests

  • Internet of Things (IoT), Smart Homes, Connected Homes, Smart Living
  • Intelligent Adaptive Home Behavior, Learning Homes, Machine Learning
  • Interaction and Interfaces: Multitouch, Tangible, Multimodal, Collaborative
  • Multi-Surface/Multi-Display Environments, Surface Computing, Interactive Surfaces
  • Object Recognition and Tracking
  • Networks, Security, Safety, Cryptography, Embedded Systems, uC, Hardware related

Projects and Activities

Platform Lernende Systeme - Die Plattform für Künstliche Intelligenz (Acatech, BMBF)
Aria Valuspa
Gender Online Tool

Lectures

(Angewandte Filter: Semester: aktuelles | Institutionen: Multimodale Mensch-Technik-Interaktion | Dozenten: Chi Tai Dang | Vorlesungsarten: alle)
Name Semester Typ
Keine Vorlesungen vorhanden.

(Angewandte Filter: Semester: nächstes | Institutionen: Multimodale Mensch-Technik-Interaktion | Dozenten: Chi Tai Dang | Vorlesungsarten: alle)
Name Semester Typ
Keine Vorlesungen vorhanden.

Bachelor and Master theses for students

  • Master: Electronic Noses with Deep Learning Neural Networks for the Smarthome

Former Lectures

  • Master: Elite - Interaction Design and Engineering, Winter 2020

  • Bachelor: Interaction Design and Engineering for Health Care Applications, Winter 2020

  • Bachelor: Multimedia Projekt, Winter 2020

  • Grundlagen der Human-Computer Interaction / Multimedia Grundlagen 2, Summer 2020

  • Master: Multimedia 1, Usability Engineering, Winter 2019

  • Bachelor: Multimedia Projekt, Winter 2019

  • Multimedia Grundlagen 2, Summer 2019
  • Master: Multimedia 1, Usability Engineering, Winter 2018
  • Bachelor: Multimedia Projekt, Winter 2018
  • Multimedia Grundlagen 2, Summer 2018
  • Master: Multimedia 1, Usability Engineering, Winter 2017
  • Bachelor: Multimedia Projekt, Winter 2017
  • Multimedia Grundlagen 2, Summer 2017
  • Bachelor: Multimedia Projekt, Winter 2015
  • Master: Elite - Usability Engineering, Winter 2015
  • Human Computer Interaction - Elite, Summer 2015
  • Master Seminar: Advanced Topics in Multimodal Dialogue and Interaction, Summer 2015
  • Multimedia Projekt - Bachelor, Winter 2014
  • Master: Elite - Usability Engineering für platformübergreifende mobile App Entwicklung, Winter 2014
  • Multimedia Grundlagen 2, Summer 2014
  • Master: Praktikum Usability Engineering, Summer 2014
  • Multimedia Projekt - Bachelor, Winter 2013
  • Vorlesung Usability Engineering - Master, Winter 2013
  • Human Computer Interaction - Elite, Summer 2013
  • Multimedia Projekt - Bachelor, Winter 2012
  • Vorlesung Usability Engineering - Master, Winter 2012
  • Masterprojekt Musical User Interfaces - Master, Winter 2012
  • Masterprojekt User Interfaces for Computer-Enhanced Learning - Master, Winter 2012
  • Multimedia Grundlagen 2, Summer 2012
  • Multimedia Projekt - Bachelor, Winter 2011
  • Human Computer Interaction - Elite, Summer 2011
  • Usability Engineering - Elite, Winter 2010
  • Automotive User Interfaces, Multimodal Collaborative User Interfaces - Elite, Winter 2010
  • Multimodal Interaction in Games and Entertainment, Multitouch and Tangible Interaction - Elite, Winter 2010
  • Human Computer Interaction (nur Elite), Summer 2010
  • Multimodale User Interfaces, Winter 2009/2010
  • Multimediapraktikum, Winter 2009/2010
  • Multimedia Praktikum, Summer 2009
  • Human Computer Interaction   Elite, Summer 2009
  • Multimedia-Grundlagen, Winter 2008/2009

Finished supervised theses

  • 2018 - Plattformübergreifendes Audio Encode/Decode
  • 2018 - Konzeption und Realisierung eines Gas-Sensorik-Prototypen für das Smart Home
  • 2016 - Kinect Location Service for Environs
  • 2016 - AVC/H.264 Encode/Decode durch Media Foundation Transform
  • 2015 - Bachelor: Native plattformübergreifende Entwicklung mobiler Anwendungen mit Xamarin
  • 2013 - Master: Implementierung und Evaluierung von auf der Fingerorientierung basierenden User-Interface-Widgets
  • 2012 - Bachelor: Tangible Interactive Battleship
  • 2012 - Projektmodul: µC-Bridge for RC-Cars
  • 2012 - Untersuchung des Mittelpunktverlaufs eines Fingerkontaktes bei der Touchbedienung
  • 2011 - Physics Simulation with Virtual Object and Real Objects on the Microsoft Surface
  • 2011 - Visual Feedback: Untersuchung von visuellem Feedback bestehend aus kontextbezogenen Animationen zur Verbesserung der Benutzerinteraktion auf Multi-Touch-Tischen
  • 2011 - Entwicklung eines Surface-Spiels basierend auf tangiler Interaktion mit Mini-Autos
  • 2011 - GPGPU-Computing: Implementierung und Evaluierung von GPGPU (CUDA) an den Algorithmen eines Multi-Touch-Trackers
  • 2011 - Implementierung und Evaluierung optimaler Verfahren zur Interaktionserkennung für ein kamerabasiertes Multi-touch System
  • 2010 - Optimierung der Frontend-Performance dynamischer Webseiten am Beispiel netzathleten.de
  • 2010 - Design und Implementierung eines Frameworks zur Kommunikation zwischen dem Microsoft Surface und mobilen Geräten
  • 2009 - Portierung einer OpenGL-basierten Grafikengine auf Direct3D am Beispiel von Horde3D
  • 2009 - Entwicklung und Implementierung einer Evaluationsumgebung für Anwendungen auf Multi-Touch-Oberflächen

Peer-Review Activities

  • JMUI Journal 2020 (Springer Journal on Multimodal User Interfaces)
  • TIoT Journal 2019 (ACM Transactions on Internet of Things)
  • IoTDI 2019 (4rd ACM/IEEE International Conference on Internet of Things Design and Implementation)
  • iWOAR 2018 (5th international Workshop on Sensor-based Activity Recognition and Interaction)
  • MobileHCI 2017 (19th International Conference on Human-Computer Interaction with Mobile Devices and Services)
  • Interact 2017 (16th IFIP TC13 Conference on Human-Computer Interaction)
  • AHCI 2016 (Journal, Advances in Human-Computer Interaction)
  • CHI 2015 (Conference on Human Factors in Computing Systems)
  • ITS 2014 (Conference on Interactive Tabletops and Surfaces)
  • EICS 2014 (The sixth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
  • CHI 2014 (Conference on Human Factors in Computing Systems)
  • TEI 2014 (International Conference on Tangible, Embedded and Embodied Interaction)
  • EICS 2013 (The fifth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
  • CHI 2013 (Conference on Human Factors in Computing Systems)
  • ACII 2013 (Affective Computing and Intelligent Interaction 2013)
  • EICS 2012 (The fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
  • GI 2012 (the 38th Graphics Interface conference)
  • CHI 2012 (Conference on Human Factors in Computing Systems)
  • IUI 2012 (International Conference on Intelligent User Interfaces)
  • TEI 2012 (International Conference on Tangible, Embedded and Embodied Interaction)
  • ITS 2011 (Conference on Interactive Tabletops and Surfaces)
  • ACM Multimedia 2011 (International Conference on Multimedia)
  • Smart Graphics 2011 (International Symposium on Smart Graphics)
  • Interact 2011 (13th IFIP TC13 Conference on Human-Computer Interaction)
  • IUI 2011 (International Conference on Intelligent User Interfaces)
  • ITS 2010 (Conference on Interactive Tabletops and Surfaces)
  • ACM Multimedia 2010 (International Conference on Multimedia)

Talks, Keynotes, Participations

Talk (Panel)

„Considering Cognition of Inhabitants in the Design of Smart Homes“

Space. Dynamics. Cognition. at the University of Bremen

Participant

„Pervasive Public Displays“

Dagstuhl Seminar 10011

Participant

„Ubiquitous Display Environments: Intelligent Group Interaction, Foundations and Implementation of Pervasive Multimodal Interfaces“

 

Publications

2022 | 2021 | 2020 | 2019 | 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007

2022

Katharina Weitz, Chi Tai Dang and Elisabeth André. in press. Do we need explainable AI in companies? Investigation of challenges, expectations, and chances from employees' perspective. DOI: 10.48550/arXiv.2210.03527
BibTeX | RIS | DOI

2021

Tom Giraud, Brian Ravenet, Chi Tai Dang, Jacqueline Nadel, Elise Prigent, Gael Poli, Elisabeth André and Jean-claude Martin. 2021. "Can you help me move this over there?": training children with ASD to joint action through tangible interaction and virtual agent. DOI: 10.1145/3430524.3440646
PDF | BibTeX | RIS | DOI

Tom Giraud, Brian Ravenet, Jacqueline Nadel, Chi Tai Dang, Elise Prigent, Gael Poli, Elisabeth André and Jean-Claude Martin. 2021. Conception d'interactions virtuelles et tangibles pour apprendre la collaboration motrice à des enfants avec Trouble du Spectre de l'Autisme: Design of virtual and tangible interaction to learn motor collaboration to children with ASD. DOI: 10.1145/3450522.3451335
PDF | BibTeX | RIS | DOI

Elisabeth André, Willhelm Bauer, Martin Braun, Chi-Tai Dang, Matthias Peissner and Katharina Weitz. 2021. Projektbericht: KI-Kompetenzentwicklung bei Sach- und Produktionsarbeit. DOI: 10.48669/pls_2021-4
PDF | BibTeX | RIS | DOI | URL

2020

Chi Tai Dang, Ilhan Aslan, Andreas Seiderer and Elisabeth André. 2020. Exploring ambient air quality notifications for smart rooms. DOI: 10.1145/3411170.3411229
PDF | BibTeX | RIS | DOI

Ilhan Aslan, Andreas Seiderer, Chi Tai Dang, Simon Rädler and Elisabeth André. 2020. Resonating experiences of self and others enabled by a tangible somaesthetic design. DOI: 10.1145/3382507.3418848
BibTeX | RIS | DOI | URL

Jan-Oliver Wülfing, Chi Tai Dang and Elisabeth André. 2020. Synthesising expressive speech – which synthesiser for VOCAs?. DOI: 10.1007/978-3-030-58323-1_43
PDF | BibTeX | RIS | DOI

Text, Speech, and Dialogue: 23rd International Conference, TSD 2020, Brno, Czech Republic, September 8–11, 2020, Proceedings

2019

Andreas Seiderer, Chi Tai Dang and Elisabeth André. 2019. Calibration transfer for food recognition models for e-noses. DOI: 10.1145/3365871.3365910
PDF | BibTeX | RIS | DOI

Andreas Seiderer, Ilhan Aslan, Chi Tai Dang and Elisabeth André. 2019. Indoor air quality and wellbeing - enabling awareness and sensitivity with ambient IoT displays. DOI: 10.1007/978-3-030-34255-5_18
PDF | BibTeX | RIS | DOI

Björn Bittner, Ilhan Aslan, Chi Tai Dang and Elisabeth André. 2019. Of smarthomes, IoT plants, and implicit interaction design. DOI: 10.1145/3294109.3295618
PDF | BibTeX | RIS | DOI

Ilhan Aslan, Chi Tai Dang, Ruben Schlagowski, Michael Dietz, Fabian Brain and Elisabeth André. 2019. Put that hologram there - probing mobile interaction experiences for a vision of mixed material public spaces. DOI: 10.1145/3365871.3365877
PDF | BibTeX | RIS | DOI

Chi Tai Dang, Ilhan Aslan, Florian Lingenfelser, Tobias Baur and Elisabeth André. 2019. Towards somaesthetic smarthome designs: exploring potentials and limitations of an affective mirror. DOI: 10.1145/3365871.3365893
PDF | BibTeX | RIS | DOI

Ilhan Aslan, Chi Tai Dang, Björn Petrak, Michael Dietz, Michael Filipenko and Elisabeth André. 2019. Viewing experience of augmented reality objects as ambient media - a comparison of multimedia devices. DOI: 10.1007/978-3-030-34255-5_23
PDF | BibTeX | RIS | DOI

2018

Chi Tai Dang and Elisabeth André. 2018. Acceptance of autonomy and cloud in the smart home and concerns.
PDF | BibTeX | RIS | URL

Simon Flutura, Andreas Seiderer, Ilhan Aslan, Chi Tai Dang, Raphael Schwarz, Dominik Schiller and Elisabeth André. 2018. DrinkWatch: a mobile wellbeing application based on interactive and cooperative machine learning. DOI: 10.1145/3194658.3194666
PDF | BibTeX | RIS | DOI

Chi Tai Dang, Andreas Seiderer and Elisabeth André. 2018. Theodor: a step towards smart home applications with electronic noses. DOI: 10.1145/3266157.3266215
PDF | BibTeX | RIS | DOI

2017

Andreas Seiderer, Chi Tai Dang and Elisabeth André. 2017. Exploring opportunistic ambient notifications in the smart home to enhance quality of live. DOI: 10.1007/978-3-319-66188-9_13
PDF | BibTeX | RIS | DOI

2016

Chi Tai Dang. 2016. Tabletop Interaction Beyond Touch.
PDF | BibTeX | RIS

2015

Chi Tai Dang and Elisabeth André. 2015. A framework towards challenges and issues of multi-surface environments.
PDF | BibTeX | RIS | URL

Chi Tai Dang, Masood Masoodian and Elisabeth André. 2015. Private focus portals to shared energy visualizations.
PDF | BibTeX | RIS | URL

2014

Chi Tai Dang and Elisabeth André. 2014. A framework for the development of multi-display environment applications supporting interactive real-time portals. DOI: 10.1145/2607023.2607038
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Yucheng Jin, Chi Tai Dang, Christian Prehofer and Elisabeth André. 2014. A multi-display system for deploying and controlling home automation. DOI: 10.1145/2669485.2669553
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2013

Chi Tai Dang and Elisabeth André. 2013. TabletopCars: interaction with active tangible remote controlled cars. DOI: 10.1145/2460625.2460630
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2012

Felix Kistler, Birgit Endrass, Ionut Damian, Chi Tai Dang and Elisabeth André. 2012. Natural interaction with culturally adaptive virtual characters. DOI: 10.1007/s12193-011-0087-z
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2011

Chi Tai Dang and Elisabeth André. 2011. Usage and recognition of finger orientation for multi-touch tabletop interaction. DOI: 10.1007/978-3-642-23765-2_28
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2010

Chi Tai Dang and Elisabeth André. 2010. Surface-poker: multimodality in tabletop games. DOI: 10.1145/1936652.1936701
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2009

Chi Tai Dang, Martin Straub and Elisabeth André. 2009. Hand distinction for multi-touch tabletop interaction. DOI: 10.1145/1731903.1731925
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Holger Schmidt, Chi Tai Dang, Sascha Gessler and Franz J. Hauck. 2009. Model-driven development of adaptive applications with self-adaptive mobile processes. DOI: 10.1007/978-3-642-05148-7_51
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2008

Andreas Budde, Adrian Klein, Nurije Ljaci, Elisabeth André and Chi Tai Dang. 2008. Interaction via tangibles and virtuals in a tabletop application.
PDF | BibTeX | RIS | URL

2007

Holger Schmidt, Chi Tai Dang and Franz J. Hauck. 2007. Proxy-based security for the Session Initiation Protocol (SIP). DOI: 10.1109/icsnc.2007.64
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